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A Task By Any
Other Name ...
Many games
have piles of cards from which players periodically draw. For lack
of a better term, I call these "task cards." Task cards
come in four flavors: 1) You get something; 2) you lose something; 3)
you move your figure; and 4) you have to meet a challenge. Of
course, these can be combined: In "Monopoly," a card like
"Move past 'Go' and collect $200" incorporates categories 1
and 3, while "Go directly to jail without passing 'Go'"
combines 2 (you lose a turn) and 3. A good example of the fourth
kind of task card can be found in "Trivial Pursuit," where
players have to draw cards and answer questions found on them
in order to advance.
Task Cards in
Math Games
All four
types of task cards can be used in math games. Movement cards are
most easily incorporated into race games ("move ahead/back x
spaces"), but they will work with any game where you move pieces
around a board. Cards where you gain or lose something are best in
games where players are trying to reach a certain goal, such as a set
number of victory points or the most money.
Since they
pose a problem that must be solved, "challenge" task cards are
great for math
games. For example, "Race to Altair"
uses task cards for the subtraction facts. If asked to do a
subtraction problem, players draw a card from a pile marked with a large
"-" on one side, and a subtraction problem on the other.
If the player answers the problem correctly, he or she is allowed to
move their figure ahead.
"King
Richard's Ransom" relies heavily on such cards. Two cards
from this game are pictured to the right. The first reads,
"Battle! To flank King John's forces in battle, you should
send 120 knights. Your flanking force currently numbers d100 and
d12. How many more knights does it need?" (For an
explanation of "d100" and "d12," see the section on dice.)
For correctly answering this question, the player will receive 85
guilders. The second card reads, "The Scriptorium. A
quire of quarto leaves often holds 8 pages. If d10 quires are
bound into a book, how many pages does it have?" (50 guilders).
Task Cards vs.
Dice
Task cards have
two advantages over dice. First, they give
you greater control over the types and frequencies of problems that must
be solved. For example, if your child hasn't mastered the
"plus 6" facts, adding together two die rolls can be awkward,
since the number 6 will turn up occasionally. Also, for more advanced
students, the problems will often be too easy, since lots of 1s will be
rolled. The "too easy / too hard" problem is easily
avoided with task cards. Second, task cards can contain much more
intricate problems than dice. The task cards pictured above
illustrate this. This is not only important for the level of
difficulty, but also for giving a game a certain "feel."
On the other
hand, dice also have major advantages over task cards. All of
those nice, intricate problems take time to think up and to write (or
type) out. Task cards also consume materials (like paper or poster
board) and have to be cut out. Every time you want a new problem,
you have to create a new card (the "one card, one problem"
principle). Dice are much simpler in this respect.
To get
around the "one card, one problem" limitation, the cards I've
described above also incorporate die-rolling. This adds an element
of randomness, ensuring that the same card yields somewhat different
problems each time it is drawn.
Making the
Cards
Cards can be
either written by hand or printed out using a computer. I use both
techniques. The task cards in "Race to
Altair" are hand-written on 1.5"x2" squares of
poster-board. For "King Richard's
Ransom," I created a five-by-two table with a word
processor, then put the text of each card in one table element.
Fancy fonts reinforce the game's medieval theme. Since there are
seven different kinds of cards, I printed out each kind on a different
color of paper. Going overboard a little, I then used the
double-sided printing function to also put an identifying graphic on the
back of every card category, but it took me quite a while to figure out
how to make this work correctly. Unless you already know how to do
this, or like playing around with your word processor, I would recommend
skipping this step. =)
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