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Overview
This game
combines a medieval theme with math word problems. "King
Richard's Ransom" is designed to be collaborative, though the rules
could be easily altered to turn it into a more traditional, winner-loser
board-game. It is more sophisticated than most of the other games
I've made, and it also took quite a while to make. We really like
playing "King Richard's Ransom," though, so it was definitely
time well invested.
Difficulty:
3rd grade and up.
Number of
players: 2-5.
Duration:
about 20-30 minutes for 2 players.
Game Materials
-
At least
one set of dragon dice
-
One
poster-board
-
One
medieval-themed figure for each player
-
Money
-
Seven
sets of task cards (10 cards of each)
Making the
Game
THE BOARD
"King
Richard's Ransom" has six areas where players complete tasks: Town,
Cathedral, Monastery, Tournament, Sherwood Forest, and Castle.
These areas are connected by paths. Since I knew that my son would
want to spend all of his time in the Tournament, Castle, and Sherwood
Forest areas, I wanted to separate these areas from each other.
Starting with a whole piece of white poster-board, I drew a picture for
each area in pencil, then outlined these with a black pen and drew in
the lettering. Next, I used piece of plastic with
rounded-off corners as a template to create a "stepping stone"
look for the connecting spaces. Finally, my wife and son colored
the board with magic markers and crayons. This is what the board
looks like:
THE TASK
CARDS
Each area in
"King Richard's Ransom" has its own type of tasks that must be
completed. For example, the Town tasks mostly involve medieval
crafts and buying/selling goods, the monastery has a scriptorium (where
books are copied) and an herb garden, there is construction work going
on in the cathedral, and so on. These tasks, which all involve
solving math problems, are described on task cards.
Here are two
typical cards from Castle and Monastery:
The first reads,
"Battle! To flank King John's forces in battle, you should
send 120 knights. Your flanking force currently numbers d100 and
d12. How many more knights does it need?" (For an
explanation of "d100" and "d12," see the section on dice.)
For correctly answering this question, the player will receive 85
guilders. The second card reads, "The Scriptorium. A
quire of quarto leaves often holds 8 pages. If d10 quires are
bound into a book, how many pages does it have?" (50 guilders). The
seventh pile of cards contains events that are triggered when a player
lands on a "?" space. For example, one card reads,
"Abbot Heribert needs your help! Move your figure to the
Monastery." Sometimes robbers steal a player's money, and at
other times a benefactor makes a small donation. The point of the
cards is for players to have something to do while moving from area to
the next, and also to inject an element of chance.
To make it
easier to distinguish the cards, I printed them on colored paper.
I also made pictures of my drawings, edited them with a graphics
program, and then printed these images on the reverse of each
card. If you like playing around with Photoshop and duplex
printing, this will be fun for you; if not, I'd recommend skipping this
step and just writing "Monastery," "Castle," etc.,
on each card.
Scenario
The year is
1193, and King Richard I of England has been captured by Duke Leopold of
Austria after returning from the Holy Land. The duke, who holds
the king captive in his castle of Duernstein, demands an enormous ransom
for the release of the Lionheart: 500 guilders (3 players: 750; 4
players: 1,000; 5 players: 1,250). Richard's brother, the interim
King John "Lack-Land," refuses to pay the ransom, so it's up
Richard's loyal retainers to raise the ransom. Traveling the land,
they complete tasks for which they receive donations to this worthy
cause. How long will it take to free the king and return justice
to the realm of England?
(Duke
Leopold VI really did capture Richard I after the Third Crusade.
During the capture of Acre, Richard had mortally offended the proud duke
by casting the Austrian standard down from the city walls, saying that
the English had done all the fighting in taking the city. Leopold
eventually handed Richard off to the Holy Roman Emperor Heinrich VI, who
demanded 150,000 marks for his release; I used the "guilder"
as unit of currency for the game because it sounds cool, and because
there was an Austrian "gulden," though this is not a medieval
currency. The story is best known from Sir Walter Scott's novel
"Ivanhoe," whence also the involvement of Robin Hood.)
Set-Up
Shuffle the
task cards and put them next to the appropriate areas. Put each
player's figure on the Town, which doubles as the starting
area.
Organize the
money into a "bank" and place it so that all players can reach
it.
Rules
Players take
turns moving their figures from one area to the next. When their
figure reaches an area they can draw a task card from the appropriate
pile. If they successfully complete the task, they take the stated
amount of money from the bank. They also remove the task card from
the pile and place it in front of them. Players can have no
more than two task cards of any one kind in their possession.
(This keeps kids from just staying in one area for the whole
game.)
If a
player's movement ends on a square marked "?," they draw a
card from the Event stack. In some cases, this will require an
immediate action, like moving their figure to the Tournament area.
(In this case, they can go ahead and draw a card.)
The game
ends when the players have collected enough money to ransom King
Richard.
Adjusting
the Difficulty
It's easy to
change the level of difficulty for "King Richard's
Ransom." All you have to do is change the types of problems
on each card.
Other
Adjustments
If you'd
like to make the game longer (or shorter), you can change the amount of
money required to ransom Richard.
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