Race Games
Who will
finish first? Many classic children's games, like "Chutes and
Ladders" or "Sorry!", involve moving one's pieces around
a pre-determined course; the player who first arrives at the goal
wins. A terrific math-oriented race games is the German game
"Rechenpiraten" ("Arithmetic Pirates"). The
very first game I designed for our home school math class - and still my
favorite - is called "Race to Altair."
Simulations
Simulation
games can be highly complex or quite simple. For example,
"Monopoly" is a simple simulation, while the
"Railroad" games are much more involved. Typically, simpler
ones are more appropriate for kids.
The best
math simulation games involve real-life situations that children can
relate to, like the innumerable variations on the "Store"
theme. This lets children not only practice arithmetic, but also
become familiar with money. My version of this is "Cha
Ching! Salesman of the Week."
Strategy Games
Strategy
games are among the most ancient and popular games. The basis of
most strategy games involves capturing enemy pieces while defending
one's own. This includes chess and checkers, modern classics like
"Risk," "Stratego," and "Axis and
Allies," and also more recent games like "Heroscape."
The
most math-intensive strategy games are Role Playing Games like
"Dungeons and Dragons," but these are probably too
complicated for kids in this age range (5-10).
If you want
an explicitly math-based strategy game for kids, you'll probably have to
design one yourself. I made up one that we like quite a bit; it's
called "Space Battle." My son
came up with the idea for "Catman vs.
Daredoggie,"
which we still play often.
Cooperative
Games
Cooperative
games are nice for creating a relaxed and - not surprisingly -
cooperative mood among the players. Younger kids can find the
competition inherent in more traditional games (especially race and
strategy games) emotionally trying. Because they are so invested in
games, it's hard for them to be good winners and losers. Here is
where cooperative games shine!
In
completely cooperative games, players all work toward a common
goal. For instance, in "Shadows over Camelot" players
all belong to the Round Table and complete individual quests for
the good of the whole kingdom.
Other games
combine both cooperation and
competition. For example, in the immensely
popular "Settlers of Catan," players compete in building cities,
town, and roads. The brute-force approach rarely succeeds.
Rather, the winning player often trades resources with others, avoids
building his cities too close other players', and generally tries to
minimize conflict.
"Shadows
over Camelot" and "Settlers of Catan" are known as
"Euro games" because they were designed in Europe. There
are many cooperative Euro games, and these are also among the most
aesthetically pleasing games. The pieces are generally wooden rather
than plastic, the art work is incredible, and all the components are
extremely durable. If you are interested in Euro
games, you should keep an eye out for games that won (or were nominated
for) Germany's "Spiel des Jahres" (Game of the Year) award,
which is "Academy Award" equivalent for board games.
"King
Richard's Ransom" is my foray into the cooperative-game
genre.
Card Games
Several card
games are easy to use in math class. Some, like the old family favorite
"Casino," use addition as well as matching for capturing cards
(e.g., a seven can capture a five and a two, or a four and a
three). An excellent, addition and subtraction-based card game with a mythological
theme
is "Zeus on the Loose."
Although
it's not a game I designed, I've included a variant of the
solitaire "Pyramid" in the Game
Ideas section.
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