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The Case for
Dragon Dice
Dragon dice
are one of the most under-utilized resources for math games.
They're cheap, they're cool, and they're versatile. If that
appeals to you, read on!
Dragon dice
are so called because of their use in the original Dungeons and Dragons
role-playing game. Every gaming store carries them, and, if you
don't have one of those in your area, just check online. You can
buy a set on ebay for less than $5. They come in every style from
plain to marbled to translucent (my personal
favorite!).
Dee Who?
A set of
dragon dice includes one of each of the following: d4, d6, d8, d10, d12,
d20, and d100. The "d" stands for the highest value that
can be rolled; a d4, which is shaped like a pyramid, has the values
1-4. The exceptions are the d10, which has the numbers 0-9, and
the d100, which goes from 0 to 90 in increments of 10. (The zero
can also be used as a ten, if desired.)
Because they
can generate numbers from 0 to 100, dragon dice are excellent for both
simple and complex games. An easy adding task using dragon dice
might be, "Roll d4 twice, adding the two numbers." A
more advanced task would be, "Roll d100, d20, d12, and d8, giving
the sum."
Some Ideas
Race
games often use dice to determine how many spaces a figure can
advance. For instance, you might have a rule that after answering
a problem correctly, the player can advance d6 spaces; using d4 would
decrease the element of luck, while d8 would increase it. Many
race games also have "move ahead/back x spaces," for which
dragon dice can also be used. One game I designed, Race
to Altair, has "Warp" (move ahead) and "Black
Hole" (move back) spaces; at the beginning of the game, these use d4, then
progressing to d6, d8, and finally d10. This heightens the element of
luck at the end of the game.
Another
common use for dice is addition. In "Tug
of War," players roll a regular six-sided die to move a playing
piece to their side of the board. "Catman,"
designed by my son, is superhero-themed column-addition game.
The d10 die
works very well for reviewing basic addition and multiplication facts,
while the d20 suggests itself for subtraction facts. Typical tasks
include: "Roll d10 twice and multiply the two numbers" or
"Roll d20 and d10, subtracting the smaller number from the
larger." "King Richards Ransom"
makes extensive use of dragon dice for addition, subtraction, and
multiplication.
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