Overview
This game,
re-enacting the epic battle between the mighty superheroes Catman and
Daredoggie, was designed by my son when he was in second grade. He
likes quick and action-oriented games, and "Catman vs. Daredoggie"
delivers on both counts.
Difficulty:
1st - 3rd grade.
Number of
players: 2 (for a 1-player variant, see "Other Adjustments"
below).
Duration:
15-25 minutes for two players.
Game Materials
Making the
Game
This game
doesn't really use a board,
but it's nice to have a visual illustration of the competing
superheroes. My son also drew different costume styles, so that
the hero could choose his outfit going into the battle.
Scenario
Megalopolis
is home to the caped crime-fighters Catman and Daredoggie. But
both have agreed that this here town is too small for two superheroes,
so they've decided to duke it out. The winner gets to stay, while
the loser has to look for a kennel elsewhere ...
Rules
Players take
turns rolling dice for attack and defense. Before the first game
starts, players also rolls to see who goes first; for subsequent games,
the loser of the last round goes first.
Players
begin their turn by rolling three dice, the sum representing their
attack roll. For example, let's say that Catman goes first and
rolls a 3, 5, and 2; this totals 10. Now the second player rolls
the same amount of dice in defense. If the attack roll is higher
than the defense, the attacker wins; if not, player 2 becomes the
attacker. For instance, if Daredoggie rolls a 3, 4, and 3, then he
successfully defends himself against Catman's attack (the two scores are
equal, and the attacking roll has to be higher to win). The round
is over once one of the superheroes has been defeated.
Each
subsequent round follows the same script, but with one more die.
In the second round, each player uses four dice, in the third round
five, and in the fourth round six. The player who carries more
individual rounds wins the game. In case of a tie, the superheroes
decide to fight crime as a team in the future.
Adjusting
the difficulty
You can make
the game more or less difficult by changing the number of dice used.
Other
Adjustments
To turn this
into a solitaire game, have the child roll for both characters. In
that case, you can also substitute a villain for one of the heroes (for
instance, the sinister Doggie Doom takes the place of the valiant
Daredoggie).
To make the
game cooperative, you can also have Catman and Daredoggie fight against
various super-villains, and each player rolls for his hero and his
villain.
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