Overview
This
"store" game teaches students about money, skip counting, and
making change. There is no strategy involved, and no need to
answer any questions correctly, so it's a low-pressure, luck-based
game.
Difficulty:
1st - 3rd grade.
Number of
players: 2-5.
Duration:
15-25 minutes for two players.
Game Materials
-
A d20
from a set of dragon dice
-
One
piece of poster-board, construction paper, or normal paper
-
Money
-
One
figure
Making the
Game
I used a
half sheet of poster-board for the game board, which is divided into two
areas. The first area is a 5x4 grid, numbered 1-20. The
second grid, which I put underneath the first one, is 1x7. The 5x4
grid has various "store" items and prices written in, as well
as three squares marked "Change $1." The second grid has
a "start" square followed by the days of the week, Monday
through Saturday (we take Sunday off). The whole thing looks like
this:
1
Comic
$.55 |
2
Newspaper
$.30 |
3
Magazine
$.60 |
4
Novel
$1.05 |
5
Change $1
$.50 |
6
Apples
$.60 |
7
Bananas
$.40 |
8
Oranges
$.70 |
9
Grapes
$.90 |
10
Pears
$.85 |
11
Toy Car
$.25 |
12
Action Figure
$.45 |
13
Change $1
$.50 |
14
R/C Car
$1.35 |
15
Toy Train
$.75 |
16
Change $1
$.50 |
17
Gloves
$.80 |
18
Hat
$.60 |
19
Umbrella
$1.25 |
20
Scarf
$.30 |
Start |
Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
To make the
board look nicer, you can put drawings of the various items into the
various squares. If you want to print out the board using a
computer, you could use clipart images.
Scenario
Every week,
Hoosier Bob's Convenience Store selects a salesclerk of the week.
This coveted award is given to the person who makes the most sales
during that week. Now, let's see who will be salesman of the week!
Set-Up
Ready the
d20 and put the figure on the "Start" field.
Rules
Players take
turns collecting money for their "sales" or by making change.
At the end of seven rounds, the player who has collected most money
wins.
A player starts
her turn by the d20. Let's say the number that comes up is 12.
Looking at the "12" field on the board, we can see that
the player will sell an action figure and collect 45 cents in return.
The player collects this money from the bank and puts it in her
"cash drawer."
If the
player rolls 5, 13, or 16, then she is being asked to make change for a
customer. She should count out one dollar in coins and put this in
the bank, taking a $1 bill in return. Also, the grateful customer
will give a 50 cent tip, which should be taken from the bank as well.
After all
the players have taken a turn, advance the figure to the next field,
that is, from "Start" to Monday. The game ends
after everyone has had their turn on Saturday.
Adjusting
the difficulty
You can make
the game more or less difficult by changing the amounts listed on the
different squares. For the youngest kids, you could use whole dollar amounts ($1, $3, $5, and so on). To make the game more
challenging, you could use values like $.89 or $1.27.
Other
Adjustments
I made this
a deliberately old-fashioned game (with a convenience store) featuring
old-fashioned prices (the toy car costs just 25 cents, for
example). I was primarily interested in teaching my son how to
count small amounts of money, especially coins. Working with
nickles and pennies was very helpful for skip-counting by 5 and
10.
But it's
easy to choose different store theme, like electronics, clothing,
or food ... whatever your child will find interesting!
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